A blood-drenched occult medieval roleplaying game in the OSR tradition.

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Over $90,000 raised on Kickstarter!

What is Outcast Silver Raiders?

Outcast Silver Raiders is a blood-drenched occult medieval roleplaying game in the OSR tradition.

Outcast Silver Raiders is a work of singular vision from the creative team of:

  • Professional designer Isaac VanDuyn

  • Acclaimed heavy metal illustrator Kim Diaz Holm

  • Fantasy cartographer and calligrapher Lex Rocket

Kim created all the illustrations. Lex created all the maps and hand-wrote all of the page titles in classic blackletter calligraphy. Isaac did all the writing and graphic design. This small team has created a work of dark focus.

Outcast Silver Raiders is what the televangelists, the hack investigative journalists, and the grasping Hollywood producers imagined when they caused a satanic panic around RPGs in the eighties. Daemons. Darkness. Sacrifice. Blood spilling over cracked altars in desecrated chapels. Players portray brutal warriors, clever rogues, and conniving sorcerers who reject the barbaric theocracy of medieval society to seek fortune and glory as outcasts beyond the reach of lords or God.

Outcasts fight crusaders inside a church in a fantasy roleplaying game scene

Outcast Silver Raiders is a distillation of the OSR in service of an occult medieval vision. The rules work within a familiar universal framework established by the world’s most popular roleplaying game and are compatible with thousands of published supplements. Play is fast and simple, focused on player ingenuity and exploration.

People who have never played a tabletop RPG pick up the rules quickly, and experienced gamers appreciate their elegance. If you love the OSR or 5E, you will love this game. If you don't know what the OSR is, this is a great place to start.

The Outcast Silver Raiders Roleplaying Game set

Outcast Silver Raiders is a luxury game set which includes everything a group needs to play. The set includes a Player's Guide, a Referee's Compendium, a mammoth-sized campaign book called The Mythic North, and a poster sized map of the Mythic North. All the books will be 6" x 9" hardcover volumes printed in color. The more successful the Kickstarter is, the more beautiful the books will become

Occult Medieval Hexcrawl

The Mythic North is a full-sized setting book with over 50 hand drawn maps, six competing and interwoven factions, 10 towns full of quests and secrets, and 88 unique encounters (mostly characters, not monsters). By rolling a few dice, referees can combine the places and encounters to create thousands of hours of emergent gameplay without ever sacrificing player agency.

A map of the cathedral town of Saint Lewiston

Occult means that magic in the world is secret, dangerous, and somewhat unknowable. This is not a fantasy setting where magic is commonplace. This world mirrors our own, where magic is forbidden and strange. Potions are rarer than crow's teeth. Wizards are terrible beings of legend. Monsters are unique and frightening.

Medieval means that the world is a fictional mirror of medieval society. The church reigns supreme and infests all aspects of life. The gentry stand above the lower classes as super human, assured of their rightful dominance by a judgmental god. Medicine means leeches and bleeding. Education is for the rich. Might makes right. The restrictions of this era breed conflict, and conflict creates great stories.

Roleplaying magic made dangerous

Outcast Silver Raiders contains twenty individually illustrated dæmonic rituals. These rituals were inspired by contemporary and historical magical ceremonies, distilling elements of Goetian, Wiccan, and hermetic magical traditions. They require the collection of strange and rare reagents and following detailed physical steps. The rituals are usable in play by any character class. They are steeped in blood and mystery, and add an occult flavor to any roleplaying game.

Why a Kickstarter?

Outcast Silver Raiders has been playtested extensively over several years by several diverse groups representing many genders, backgrounds, and levels of familiarity with tabletop RPGs.

The game is almost ready. Over 200,000 words of content have been written. The art is complete. The maps are drawn, inked, keyed, and colored. The artists have already been paid. The books are laid out. This Kickstarter exists to recoup the art budget and to make the most beautiful physical product possible.

There are still a few things we need to do. The books need to be edited. We're waiting to lay out the end papers. There's some prepress stuff to do (like making sure all our blacks are the correct rich black, and we won't have any ghosting on the white-on-black printing). We don't anticipate any of this to block our project, and we are committed to an on-time delivery.

·The Books·

There are three books in the set. They will be case-bound, Smyth-sewn hardcovers with an anti-scratch matte finish and 85-pound text-weight interior pages. With stretch goals (see below) we hope to unlock premium features like ribbon bookmarks and gilded edges.

All page counts are estimates, and are subject to change. Book images are digital mockups.

Player’s Guide

~64 pages.
The player’s guide includes the rules of the game and rules for the three core character classes:

Rogue, Sorcerer, and Warrior.

Each of these three classes is unique, and has an important role in the party with little overlap in skill sets. Additional classes are included in the Referee's Compendium, but playing with these three core classes is the most authentic occult medieval experience.

Warriors are the best at fighting by a wide margin. Great effort was made to ensure that for warrior players, combat is fun, strategic, and exciting. Warriors guard the party and shed the blood of their enemies. They are tough and dangerous.

Warriors

Rogues are the best at using skills and infiltration. They are the problem solvers of the party, accomplishing feats of cleverness the other party members couldn't dream of. And if they get the chance, they stab people in the back.

Rogues

Sorcerers use dæmonic blood magic, feeding their own blood and health to dæmons to support the party. Dæmons can offer boons of healing, bonuses to rolls, and direct damage to foes.

Sorcerers

The rules system is a distillation of various old school sources:

  • Characters have the six traditional ability scores, rolled in order.

  • There are ten skills covering most adventuring situations.

  • Attack rolls are made with d20s (add modifiers and match target's AC to hit).

  • Saving throws are made with d10s (add modifiers and succeed on 10+).

  • Ability and skill checks are made with d6s (add modifiers and succeed on 6+).

  • Rolling higher is always better.

In playtesting, using unique dice for each situation but always wanting them to roll high made the game easy to pick up for first time roleplayers.

The book is laid out for maximum readability and easy reference at the table. Each spread was considered as one layout, and great effort was made not to split information across spreads.

Referee’s Compendium

~144 pages.
A four-section tome meant for referees. Referees describe the characters and places encountered in the game world, and adjudicate the rules fairly and consistently.

The first section of the compendium is advice on how to run Outcast Silver Raiders, or more broadly, any OSR-style game. This will help even beginner referees run fun, effective games at the table, without needing to be a professional actor.

The second section includes 20 individually illustrated rituals, inspired by real world magical practices. Rituals take a long time to cast, require strange and obscure ingredients, and have world-changing effects. There is also a full list of 100 ritual mishaps for when trafficking with dæmons inevitably goes awry...

The third section includes rules for creating powerful but dangerous magical artifacts, advice for including artifacts in a campaign, and sample artifacts.

The last section includes optional rules for classic fantasy races (dwarves, elves, gnomes, half-elves, halflings, half-orcs), and seven extra character classes (barbarian, druid, monk, paladin, priest, ranger, and warlock) along with rules and spells for divine and dæmonic magic. This section is included for easy conversion from other traditional fantasy roleplaying games, but also includes advice on using these extra character options in an Outcast Silver Raiders campaign.

The Mythic North

~304 pages.
The Mythic North is a hex-crawl campaign setting for Outcast Silver Raiders (or any OSR style game), set in a low-magic alternate Earth circa 1200 CE. The location is inspired by Scotland, but can be placed easily inside any world.

There are no fantasy races in The Mythic North. There are no thieves or wizards guilds. Monsters exist as legends inhabiting the distant regions of the world. The ascendant church roots out any hint of magic. A low magic setting ensures that when the players do encounter something magical (like an alchemist, a man of brass, undead Roman soldiers, the Spider Kings, or a religiously insane serial killer), it feels truly strange, powerful, and oftentimes horrific.

The Mythic North includes six factions the outcasts can support or vie against, a huge list of 88 encounters focused on storytelling over combat, and 30 keyed, mapped locations (many of which include maps of multiple floors).

Amongst those thirty locations are two large towns, several small towns, a variety of strange and unique locales, 4 multi-level dungeons, and 1 mega dungeon with 12 separate mapped areas. The locations are described using short but descriptive bullets, and illustrated in Lex Rocket’s inimitable style that makes them easily understood and easy to run at the table.

The factions, encounters, and locations neatly tie the world together, making every exploration of the Mythic North feel unique but deeply interconnected. Every piece of the campaign setting is aimed at getting referees up and running quickly, requiring very little preparation between sessions. The map provides tons of space for referees who want to insert their own or other published adventures.

Banding Prison is one of thirty mapped locations (and includes four sub-maps). It is situated on an island off the western coast of the northern marches. It was previously a monastery, and is now a brutal prison where Lord William Dynaver of Cleardor stashes his political opponents. Pictured is a map of the ground floor of the prison’s fortified keep.

The Warlock Towers is another one of the thirty mapped locations in The Mythic North. It is the home of Red Peter, the infamous warlock. Pictured are two of the ten sub maps that make up this mysterious location, showing the ground floors of Edwin Morch’s old square tower, and Red Peter’s new, sumptuous marble tower.

Kickstarter Rewards

Note that we are giving a preview of our Kickstarter rewards here, but they are subject to change.

To make sure you get a chance to back, please check out the official Kickstarter! We have some cool add-ons and stretch goals as well, like a cloth map!

$39 - Digital Outcast

The PDF-only tier. You get all three books plus the world map, in PDF format. Any unlocked stretch goals with PDFs will be included in this tier. To simplify our shipping, we will not be allowing physical add-ons to be purchased with this tier.

$85 - Outcast Silver Raider

You get all three books plus the world map in physical format as well as in PDF format. Any unlocked stretch goals will be included in this tier, and you'll be able to order physical add-ons.

$285 - Aesthetic Silver Raider

Sold out!

This limited deluxe tier gets you a physical original painting used in the book. You get all three books plus the world map in physical format as well as in PDF format. Any unlocked stretch goals will be included in this tier, and you'll be able to order physical add-ons. You'll also be receiving a signed original painting by Kim Diaz Holm.

There were only 10 of these available.

$666 - Greater Dæmon

Sold out!

A unique chance to have Kim create a brand new original painting for you. You will send Kim a completed Outcast Silver Raiders character sheet and he will create a painting based off of that character sheet. We will ship the original copy of the painting to you, along with everything else: all three books, the world map, all unlocked stretch goals, and all add-ons. This also includes all the PDFs. Isaac will optionally sign your books with a personalized message.

There were only 6 of these available, and only for the first 6 days of the campaign.